extends NodeState

func get_player() -> Player:
	return Player.get_instance()

var direction: Vector2


func _on_process(_delta : float) -> void:
	var direction = get_player().face
	# 播放动画
	get_player().player_4anim(direction, "watering")
	


func _on_physics_process(_delta : float) -> void:
	pass


func _on_next_transitions() -> void:
	if !GameInputEvents.is_interact_input(): 
		transition.emit("Idle")
	pass


func _on_enter() -> void:
	pass


func _on_exit() -> void:
	pass
